Alpha Blue - Male Alien Character for Game - UE5 Character

Alpha Blue is the first alien character of a series of realistic characters and outfits made for the Game maket.
I am very happy to finally achieve this character with his full rigg and animations. it has took me time to wrap my head around the whole process of going from Zbrush and finding the best way to achieve a certain result that can be expoited in a game engin with a certain level of detail.
Keep an eye open for the projects to come because the will be more in the future.

This character was built from the concept up to the Game ready character, I put so much effort in this project that finally getting to set the pipeline is a real satisfaction.
to resume quickly, I sculpted the base anatomy and suit in Zbrush and used Maya for the UVs. once the anatomy and the suit where nicely sculpted I exported them to substance painter to texture them. Then I linked my Zbrush character into character creator and pluged the maps I did in Substance Painter. with all the features in Character creator I enhanced my characters topology and added extra details. once the whole character was looking good I used the Accurig system in character creator to rig and animate the character before sending him to IClone to check sevral animation setups and then send to Unreal to retarget to the Unreal engin Character BluePrint.

I hope you will like my little weidro alien : Alpha blue.
This character is sold by Styles Studio.