Justicar Ostap - "The Wraith" - Character Fan Art

These are the final renders and some breakdowns of my Major Bachelor project done at SAE-Institue Geneva. It was my last project during my Bachelor of Game art and animation specialized in character art. I hope you like it !
The character was done in Zbrush and 3DsMax whilst the rest of the equipement was done in Marvelous designer with some details in Zbrush. My study was an analysis of Zbrush Dynamics and Marvelous designer, it was fascinating.

Thanks to Dan Meaney for the original concept :
https://www.artstation.com/artwork/lxPPrO
I really love his work and find it really inspiring, go and check more of it on his page :
https://www.artstation.com/danm

Youtube video

Turnaround

No coat - Turnaround

Weapon video render

Close shot

No coat - Close shot

Zbrush screen - High poly

Zbrush screen - High poly

Zbrush screen - High poly

Zbrush screen - High poly

Zbrush screen - Only coat - High poly

Zbrush screen - Only coat - High poly

Zbrush screen - Only upper costume - High poly

Zbrush screen - Only upper costume - High poly

Zbrush screen - Glove Low / High poly

Zbrush screen - Glove Low / High poly

Zbrush screen - Pants Low / High poly

Zbrush screen - Pants Low / High poly

Zbrush screen - High poly pants

Zbrush screen - High poly pants

Zbrush screen - Low / High poly boots

Zbrush screen - Low / High poly boots

Zbrush screen - High poly weapon

Zbrush screen - High poly weapon

Zbrush screen - High poly waepon placement

Zbrush screen - High poly waepon placement

Zbrush screen - High poly boutons

Zbrush screen - High poly boutons

Zbrush screen - low / High poly scarf - Nano mesh + Masks

Zbrush screen - low / High poly scarf - Nano mesh + Masks

Zbrush screen - Front body - Low / High / Poly groupes

Zbrush screen - Front body - Low / High / Poly groupes

Zbrush screen - Back body - Low / High / Poly groupes

Zbrush screen - Back body - Low / High / Poly groupes

Zbrush screen - High poly Mask

Zbrush screen - High poly Mask