For this model I wanted to mix 3D and scaned data
I started off modeling a base mesh for the head then I used R3DS Zwrap to wrap scanned skin details on to my base mesh.
After testing some lights I tweeked the geo and the texture with polypaint.
I added eyes, groom, some more skin details and generated render passes directly in Zbrush to test the render before sending the model to Keyshot for the renders.
hope you like it !