Hi there,
Popping by to show you my latest project,"Cowsmonaut" !
This was done for the Swiss Game Academy :
https://gameacademy.ch/SGA/
I started by modeling and Sculpting the base in Zbrush and Maya, then I did a quick visdev in Keyshot before doing the Uvs in Maya. I then textured in Substance painter and sent it all to Maya to render with Arnold.
This was my first time using Xgen and even if I don't perferctly understand it, the process was really fun and I very much like the result.
For the Xgen part I used FiberMesh from Zbrush to generate Curves to then use them for my Xgen description.
I also did a little marmoset scene to visualise the 360° but the topology is dreadfull, I didn't really try to do a correct topology as the main purpose was juste to render a single frame.
The original concept was done by my great friend Swan Keller :
https://www.artstation.com/artwork/ZAQE1
Thank you again Swan for letting me use this concept. Even if it's not a 1:1 I hope you will appreciate my take on it !
And thank you to the Swiss Game Academy who always does a great job !
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