"Cowsmonaut" - Swiss Game Academy

Hi there,
Popping by to show you my latest project,"Cowsmonaut" !
This was done for the Swiss Game Academy :
https://gameacademy.ch/SGA/

I started by modeling and Sculpting the base in Zbrush and Maya, then I did a quick visdev in Keyshot before doing the Uvs in Maya. I then textured in Substance painter and sent it all to Maya to render with Arnold.
This was my first time using Xgen and even if I don't perferctly understand it, the process was really fun and I very much like the result.
For the Xgen part I used FiberMesh from Zbrush to generate Curves to then use them for my Xgen description.
I also did a little marmoset scene to visualise the 360° but the topology is dreadfull, I didn't really try to do a correct topology as the main purpose was juste to render a single frame.

The original concept was done by my great friend Swan Keller :
https://www.artstation.com/artwork/ZAQE1
Thank you again Swan for letting me use this concept. Even if it's not a 1:1 I hope you will appreciate my take on it !
And thank you to the Swiss Game Academy who always does a great job !

Cowsmonaut n°1

Cowsmonaut n°1

Cowsmonaut n°2

Cowsmonaut n°2

Cowsmonaut n°3

Cowsmonaut n°3

Cowsmonaut n°5

Cowsmonaut n°5

Cowsmonaut n°4

Cowsmonaut n°4

Arnold Render test

Arnold Render test

Arnold Render : light testing

Arnold Render : light testing

Arnold Render : light testing

Arnold Render : light testing

Arnold Render : light testing

Arnold Render : light testing

Keyshot quick render test

Keyshot quick render test

Marmoset toolbag render test

Marmoset toolbag render test

MViewer quick preview

Zbrush Sculpt BPR render (before texturing)

Zbrush Sculpt BPR render (before texturing)